Thursday, July 12, 2012

Shape Shooter! (Videogame design in Unity 3D)

Well, it's finally done. After hours of trial (and mostly error), failed attempts and many, many syntax mistakes, I've got a working product. I feel an overwhelming amount of accomplishment for such a simple game (although I've got some nice colorful explosions you'll see shortly). I did have a few seriously detrimental impact crash sounds designed; however, I have no idea how to work the Unity sound engine just yet. What you're going to hear is the same sound triggered over and over until you win/lose. And here it is...

Shape Shooter!

Tuesday, July 3, 2012

Videogame Design [Practice]

More Javascripting &  I'm starting to get the hang of this.
So before I place the burden of a 2D sidescroller from scratch, I thought I'd undertake a few more simple projects. The first of which would be a very basic game consisting of clicking. The point of the game is to click on a few shapes that will randomly appear around the screen in order to obtain points. If you collect a certain amount of points before time runs out, you win! If not, you can always try again. You can try again even if you win, actually. Anyways, this game is definitely progressing! It's only got a few more steps until I'm [hopefully] ready to play. I've done some more coding in Javascript as well as some basic physics and shape placement. I've made a couple of simple menus complete with buttons to either advance you to the gameplay or exit altogether. That's about it, really. I'll be throwing in some sound here, too, as that's my ultimate goal throughout this whole process.