Here it is - the final blog post for my Advanced Interactive Audio course! Throughout this post, I'll be describing my process for the creation and implementation of sounds into a custom made map in the Unreal Development Kit. The map was actually made by another student for the purpose of lending it to our class for this final, which makes it even cooler. Anyways, bear with me because this is going to be a long post.
To begin, I've put together a gameplay video (using fraps on PC, hence the www.fraps.com text at the top of each video) demonstrating a bunch of the different sounds I did, so check it out first.