Here's where I make posts and updates for the different projects I set out to do. Some of them are audio, some of them are videogames, some of them might even be films - but it's all what I do. Enjoy & God bless! -Matthew Morrison
Showing posts with label Sound Design. Show all posts
Showing posts with label Sound Design. Show all posts
Friday, June 29, 2012
Prometheus Trailer [Finished Audio]
Here's the trailer for the movie "Prometheus," for which I've stripped clean and redid all of the audio. Enjoy!
Prometheus Trailer [Redoing the Audio]
Here's my lastest assignment - redoing ALL of the audio for a trailer from the movie, "Prometheus." The trailer itself runs about 2:30, so I had a lot of work to do. You'd never realize how much work goes into such a seemingly small work like a movie trailer, let alone an entire feature-length film. To show you just how much effort I put in, I'll walk you through the process from start to finish. This could be another long post, so get ready to read.
Monday, June 18, 2012
Full Sail University [Presentation]
So a few weeks ago I was invited by my school, Full Sail University, to talk on behalf of the students here about what we do (apparently I was recommended by a teacher, which I was very appreciative of-I was one of only eight or nine presenters). I had the chance to give an exclusive presentation to future students about what it is that I do. I thought it would be neat to post up some pictures/videos up here, so I brought my camera...however, most of the pictures didn't turn out well. I did end up with a winner though, that displays not only my beautiful keynote presentation but also my brand new bow tie.
Saturday, April 28, 2012
Final Project [Unreal Development Kit]
Here it is - the final blog post for my Advanced Interactive Audio course! Throughout this post, I'll be describing my process for the creation and implementation of sounds into a custom made map in the Unreal Development Kit. The map was actually made by another student for the purpose of lending it to our class for this final, which makes it even cooler. Anyways, bear with me because this is going to be a long post.
To begin, I've put together a gameplay video (using fraps on PC, hence the www.fraps.com text at the top of each video) demonstrating a bunch of the different sounds I did, so check it out first.
Wednesday, April 25, 2012
Some More Sound Design
Here's some extra practice. The task was to utilize a few provided samples of propeller planes and helicopters to create a sound for something. It could be a vehicle, an environment, an effect, ANYTHING! So where to start?
Then I recalled a futuristic three-wheeled vehicle design done by a concept designer and good friend of mine by the name of Jedd Chevrier. While he specializes in environmental and character design, his automobile concepts are, nonetheless, excellent. This vehicle obviously does not exist in today's world (at least to my knowledge), so it doesn't have any characteristics besides a still photo. Worst of all, it makes no sound - yet. So I figured this would be a pretty good start.

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