Saturday, June 30, 2012

Unity 3D [First Look]



My beautiful creation of only 2 hours.

I may/may not be 93% unsure of what any of this means.
Well, here it goes. Starting out in Unity, I'm greeted with a pretty intimidating interface. Lots of buttons, lots of technical words, and lots of menu options that only lead to more options. After a few hours or messing around and watching startup tutorials from the Walker Boys Studio webpage, I began the scary stuff-code writing. While I did take a  few C++ classes on programming, I only ever really reached beginning intermediate level - not to mention, it was years ago. And Unity runs off of C#, Java, and Boolean so I'm basically starting out with no knowledge of what I'm getting into. While I'm not a programmer and the ultimate goal of this is to have a product to accompany my sound, I figured it wouldn't hurt to know the basics. So...a few hours of basic Java coding tutorials later, and I've got a display that can count numbers from 1 to 10 AND a box that I can check/uncheck. Exciting. Fortunately, I've actually managed to get each and every practice script running without a problem (!!!), which was actually kind of odd. I'm not accustomed to things working on the first try (maybe this won't be such a dreadful experience?). Anyways, gotta catch my flight. Let's just pray that Unity functions the same in Chicago as it does in Orlando!

-Matthew Morrison

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