Friday, June 29, 2012

Unity 3D [Videogame Design]

I like to set goals. Setting goals helps you to have some type of reference for what you'd like to achieve. A great way to stick to those goals are sharing them with others in order for them to hold you accountable, so here's me doing just that.


As you may have been able to tell throughout the course of this blog, I'm pretty interested in sound design and music arrangement for videogames. And since this month's class (Musical Production & Arrangement) is seemingly pretty laid back in terms of workload, I thought I'd start something new to exercise and occupy the portions of my brain that aren't being utilized. Now, I've heard a lot about the Unity game engine and how awesome it is and some of the games that are based on it (a lot of indie web based & mobile games along with a few PS3 and XBOX 360). I've never actually used it though, so I figured this would be the month to learn. After a little bit of searching for tutorials and How-Tos, I stumbled upon the Walker Boys Studio website. This website is an absolutely brilliant site dedicated towards helping you unravel the extensive game design software that I'd like to conquer known as Unity. It's got hundreds of videos spanning tons of hours of in depth tutorials, some quizzes and even a training course - all run by two dudes! I am essentially starting out with 0 experience in Unity - all I know how to do in this program is to open it, then close it. Much thanks to Chad & Eric.

So with that said, I wanted to become more familiar with the sound engine within Unity. I thought it'd be cool to learn the basics myself instead of work on a pre-existing template or project in order to get me up to speed on something I hope to use in the future. What better way than to make a videogame myself? That's right. Over the course of the next few months, I'm going to create a game from scratch with no knowledge of Unity and a very basic knowledge of programming. I'm going to make something very simple - a single 2D side-scroller level complete with animations, movement & jumping . My inspiration here is the game Limbo, which is a very simple yet immersing game. My end goal is to have material to create a soundscape to, and I'll end up with basic programming and videogame design knowledge. You say it can't be done? Watch me.

More soon.
-Matthew Morrison

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