Sunday, September 2, 2012

Shipwreck

And yet another piece that combines Jedd's visuals and my audibles. Enjoy!


From The Depths

Here's another piece that Jedd Chevrier and I collaborated with for Eydea Studios. This one's a tad bit longer than the last work I posted, with a bit more story behind it. Check it out, & don't get too scared.


From The Depths from Matthew Morrison on Vimeo.

Discovery

Here's a little bit of work I collaborated on with Jedd Chevrier for a creative production studio by the name of Eydea Studios. This is a sci-fi type scene to which I designed everything you hear. Check it out!





Thursday, July 12, 2012

Shape Shooter! (Videogame design in Unity 3D)

Well, it's finally done. After hours of trial (and mostly error), failed attempts and many, many syntax mistakes, I've got a working product. I feel an overwhelming amount of accomplishment for such a simple game (although I've got some nice colorful explosions you'll see shortly). I did have a few seriously detrimental impact crash sounds designed; however, I have no idea how to work the Unity sound engine just yet. What you're going to hear is the same sound triggered over and over until you win/lose. And here it is...

Shape Shooter!

Tuesday, July 3, 2012

Videogame Design [Practice]

More Javascripting &  I'm starting to get the hang of this.
So before I place the burden of a 2D sidescroller from scratch, I thought I'd undertake a few more simple projects. The first of which would be a very basic game consisting of clicking. The point of the game is to click on a few shapes that will randomly appear around the screen in order to obtain points. If you collect a certain amount of points before time runs out, you win! If not, you can always try again. You can try again even if you win, actually. Anyways, this game is definitely progressing! It's only got a few more steps until I'm [hopefully] ready to play. I've done some more coding in Javascript as well as some basic physics and shape placement. I've made a couple of simple menus complete with buttons to either advance you to the gameplay or exit altogether. That's about it, really. I'll be throwing in some sound here, too, as that's my ultimate goal throughout this whole process. 


Saturday, June 30, 2012

Unity 3D [First Look]



My beautiful creation of only 2 hours.

I may/may not be 93% unsure of what any of this means.
Well, here it goes. Starting out in Unity, I'm greeted with a pretty intimidating interface. Lots of buttons, lots of technical words, and lots of menu options that only lead to more options. After a few hours or messing around and watching startup tutorials from the Walker Boys Studio webpage, I began the scary stuff-code writing. While I did take a  few C++ classes on programming, I only ever really reached beginning intermediate level - not to mention, it was years ago. And Unity runs off of C#, Java, and Boolean so I'm basically starting out with no knowledge of what I'm getting into. While I'm not a programmer and the ultimate goal of this is to have a product to accompany my sound, I figured it wouldn't hurt to know the basics. So...a few hours of basic Java coding tutorials later, and I've got a display that can count numbers from 1 to 10 AND a box that I can check/uncheck. Exciting. Fortunately, I've actually managed to get each and every practice script running without a problem (!!!), which was actually kind of odd. I'm not accustomed to things working on the first try (maybe this won't be such a dreadful experience?). Anyways, gotta catch my flight. Let's just pray that Unity functions the same in Chicago as it does in Orlando!

-Matthew Morrison