Sunday, September 2, 2012

Shipwreck

And yet another piece that combines Jedd's visuals and my audibles. Enjoy!


From The Depths

Here's another piece that Jedd Chevrier and I collaborated with for Eydea Studios. This one's a tad bit longer than the last work I posted, with a bit more story behind it. Check it out, & don't get too scared.


From The Depths from Matthew Morrison on Vimeo.

Discovery

Here's a little bit of work I collaborated on with Jedd Chevrier for a creative production studio by the name of Eydea Studios. This is a sci-fi type scene to which I designed everything you hear. Check it out!





Thursday, July 12, 2012

Shape Shooter! (Videogame design in Unity 3D)

Well, it's finally done. After hours of trial (and mostly error), failed attempts and many, many syntax mistakes, I've got a working product. I feel an overwhelming amount of accomplishment for such a simple game (although I've got some nice colorful explosions you'll see shortly). I did have a few seriously detrimental impact crash sounds designed; however, I have no idea how to work the Unity sound engine just yet. What you're going to hear is the same sound triggered over and over until you win/lose. And here it is...

Shape Shooter!

Tuesday, July 3, 2012

Videogame Design [Practice]

More Javascripting &  I'm starting to get the hang of this.
So before I place the burden of a 2D sidescroller from scratch, I thought I'd undertake a few more simple projects. The first of which would be a very basic game consisting of clicking. The point of the game is to click on a few shapes that will randomly appear around the screen in order to obtain points. If you collect a certain amount of points before time runs out, you win! If not, you can always try again. You can try again even if you win, actually. Anyways, this game is definitely progressing! It's only got a few more steps until I'm [hopefully] ready to play. I've done some more coding in Javascript as well as some basic physics and shape placement. I've made a couple of simple menus complete with buttons to either advance you to the gameplay or exit altogether. That's about it, really. I'll be throwing in some sound here, too, as that's my ultimate goal throughout this whole process. 


Saturday, June 30, 2012

Unity 3D [First Look]



My beautiful creation of only 2 hours.

I may/may not be 93% unsure of what any of this means.
Well, here it goes. Starting out in Unity, I'm greeted with a pretty intimidating interface. Lots of buttons, lots of technical words, and lots of menu options that only lead to more options. After a few hours or messing around and watching startup tutorials from the Walker Boys Studio webpage, I began the scary stuff-code writing. While I did take a  few C++ classes on programming, I only ever really reached beginning intermediate level - not to mention, it was years ago. And Unity runs off of C#, Java, and Boolean so I'm basically starting out with no knowledge of what I'm getting into. While I'm not a programmer and the ultimate goal of this is to have a product to accompany my sound, I figured it wouldn't hurt to know the basics. So...a few hours of basic Java coding tutorials later, and I've got a display that can count numbers from 1 to 10 AND a box that I can check/uncheck. Exciting. Fortunately, I've actually managed to get each and every practice script running without a problem (!!!), which was actually kind of odd. I'm not accustomed to things working on the first try (maybe this won't be such a dreadful experience?). Anyways, gotta catch my flight. Let's just pray that Unity functions the same in Chicago as it does in Orlando!

-Matthew Morrison

Friday, June 29, 2012

Unity 3D [Videogame Design]

I like to set goals. Setting goals helps you to have some type of reference for what you'd like to achieve. A great way to stick to those goals are sharing them with others in order for them to hold you accountable, so here's me doing just that.


Prometheus Trailer [Finished Audio]

Here's the trailer for the movie "Prometheus," for which I've stripped clean and redid all of the audio. Enjoy!



Prometheus Trailer [Redoing the Audio]

Here's my lastest assignment - redoing ALL of the audio for a trailer from the movie, "Prometheus." The trailer itself runs about 2:30, so I had a lot of work to do. You'd never realize how much work goes into such a seemingly small work like a movie trailer, let alone an entire feature-length film. To show you just how much effort I put in, I'll walk you through the process from start to finish. This could be another long post, so get ready to read.

Monday, June 18, 2012

Full Sail University [Presentation]

So a few weeks ago I was invited by my school, Full Sail University, to talk on behalf of the students here about what we do (apparently I was recommended by a teacher, which I was very appreciative of-I was one of only eight or nine presenters). I had the chance to give an exclusive presentation to future students about what it is that I do. I thought it would be neat to post up some pictures/videos up here, so I brought my camera...however, most of the pictures didn't turn out well. I did end up with a winner though, that displays not only my beautiful keynote presentation but also my brand new bow tie.

Friday, June 8, 2012

Interview with Serge Turnier

So here's an assignment for a class I just finished up, Art History. It was about the visual and how they relate to my industry (being audio production). The purpose was to interview a peer, classmate or industry professional on this topic. I had a chance to sit down with music producer Serge Turnier, otherwise known as Power Surge. Serge is a Haitian born music producer who has had the opportunity to work with artists such as J. Perry and many more. I put together a few questions in regards to how the visual arts is portrayed in and impacts the music industry. In order to make it a tad more visually appealing, I thought I'd include a couple images.


Saturday, April 28, 2012

Final Project [Unreal Development Kit]

Here it is - the final blog post for my Advanced Interactive Audio course! Throughout this post, I'll be describing my process for the creation and implementation of sounds into a custom made map in the Unreal Development Kit. The map was actually made by another student for the purpose of lending it to our class for this final, which makes it even cooler. Anyways, bear with me because this is going to be a long post.

To begin, I've put together a gameplay video (using fraps on PC, hence the www.fraps.com text at the top of each video) demonstrating a bunch of the different sounds  I did, so check it out first.


Wednesday, April 25, 2012

Some More Sound Design

Here's some extra practice. The task was to utilize a few provided samples of propeller planes and helicopters to create a sound for something. It could be a vehicle, an environment, an effect, ANYTHING! So where to start?

Then I recalled a futuristic three-wheeled vehicle design done by a concept designer and good friend of mine by the name of Jedd Chevrier. While he specializes in environmental and character design, his automobile concepts are, nonetheless, excellent. This vehicle obviously does not exist in today's world (at least to my knowledge), so it doesn't have any characteristics besides a still photo. Worst of all, it makes no sound - yet. So I figured this would be a pretty good start.

(Click here to see Jedd's work, and here to see this specific piece)

Friday, April 20, 2012

Monday, April 2, 2012

Dialogue Overview [Unreal Development Kit]

This here is a video post demonstrating some of the latest work I've done in class. It begins with a level composed of a few mazes and simple puzzles, which you can see if you watch the video below. The objective was to implement sound (dialogue) in the level that would be triggered once you reached certain spots. Check it out real quick!



Friday, March 30, 2012

Flower - Videogame Review

Here's my opinion on the videogame Flower, developed by That Game CompanyFor the purpose of having a more thorough understanding of this review, I encourage you to check out a gameplay video of Flower below.